How media preferences are changing
Often attributed to Mark Twain, it’s a quote usually offered as investment advice.
You could come up with something similar for time. Just as there’s only so much land on the Earth’s surface, there’s only 24 hours in a day. Even before COVID, the concept of the attention economy, where publishers of all stripes fight to conquer time in the day, was gaining currency.
In 2022, vaccines will usher more consumers into the pandemic endgame, making that competition even more fierce in what some are labeling an “attention recession”. With our 360-degree perspective on the consumer, we’re uniquely placed at GWI to track the attention battle during the pandemic so far, and provide insight into where it might head in 2022.
By some measures, the attention recession is already here. Q2 2020 of our Core research saw an unprecedented spike in virtually all media activities, prompted by widespread lockdowns. This then died back, and we’re now in a kind of interim period where it’s not immediately clear if they’ll return to their previous levels, or reach new heights.
But while time spent is a useful metric, it’s only part of the picture. Without understanding how consumers feel, you’re unlikely to know their next move, the reasons behind it – or what to do about it.
% of internet users who...
Here is a very important point to remember: nothing compares with the sheer sense of shock consumers experienced at the beginning of the pandemic. Consumers in the UK have consistently reported less concern about COVID since March 2020 – even when the country was in the grip of a deadlier winter wave, driven by the Alpha variant. The same thing happened in India when Delta emerged. The sheer volume of coverage may have actually been detrimental. Consumers that have switched off news cite too much negativity and too much COVID content as their main reasons for doing so.
News media is also struggling with the historic challenge of persuading people to pay. A decade ago, consumers were as likely to be paying for digital news each month as they were for TV or music. Now, consumers have embraced subscription models for the latter two, but news has barely moved. The most popular reasons why someone would subscribe are better quality news, exclusives, and in-depth analysis. These seem like obvious points but they point to embracing the fundamentals of good journalism – something made plain in recent rebrands, and arguably the success of certain Substack newsletters too.
News media should also think long-term. Unpredictable, “black swan” events like COVID may appear, but one of the dominating issues for the next 10-20 years is likely to be the climate crisis. Bespoke research we conducted in July 2021 offers some lessons for how to tackle it – all age groups want more positive stories, though there’s a sharp divide between younger readers, who want more global coverage, and older readers, who prefer stories with a local focus.
% in the U.S. who...
If Google Trends is any judge, then the most significant release of the pandemic’s early days was a video game. Animal Crossing saw a higher peak of interest in 2020 than either Tiger King, Tenet, or Taylor Swift’s Folklore – all canonical lockdown releases in their own right. Moreover, while the others had relatively short-lived peaks, Animal Crossing’s decline in popularity came down a more gentle slope. With gaming, those watercooler moments last longer.
In summer 2020, gaming sat just behind TV in Gen Z’s list of personal interests, and well behind movies and music. Gaming has since drastically overtaken TV, and is now breathing down the neck of the other two. For young people, it’s increasingly becoming the central medium around which others revolve.
We got confirmation that gaming wasn’t just a lockdown fad with our Q2 2021 release of GWI Gaming. It showed that interest in gaming, and time spent on it, have continued to grow, even with more out-of-home activities available. We could also peer into something of a crystal ball with data from Israel and the UAE, countries that in the summer of 2021 were among the first to lift restrictions due to the success of their vaccination campaigns.
While local factors come into play, one of the most striking signs was that gaming continued to grow in those countries as a personal interest. Even as lockdowns were eased, it continued to make headway with consumers.
% who listen to audio content in the following places
Podcasts have always been linked closely with traveling to work, but that overlooks how much they’re ingrained in domestic environments. Exercise (and likely sleep) are also currently more important contexts for podcast listening than the oft-heralded commute. It’s partly because of this that audio of all kinds has thrived under lockdowns, and will continue to do so. Based on average time listening per day, music streaming is the only media type to be outperforming its lockdown peak from Q2 2020.
One of the other reasons for audio’s success – and something that may have knock-on effects for other types of media through this attention economy lens – is screen fatigue.
Our GWI Work research allows us to glimpse into what people do in the workplace, in addition to their behavior as consumers. From it, we find that use of video calls exploded in 2020 but then dialed back in 2021 – with screen fatigue the likely culprit. Little wonder that Google traffic for “eye strain” and “glare” reached all-time highs at the back end of 2020. Here we can also project forward to a world where many work in a more hybrid way, combining office days with WFH days. It may be that issues around looking at different screens in quick succession boost audio media at visual’s expense.